Campbell Barton
6e28ac2d7b
pep8 edits and avoid naming conflicts with python builtins
2011-11-24 19:36:12 +00:00
Brecht Van Lommel
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
d9e99abe37
hide overly picky warnings from 'pylint' for pep8 script, indentation edits.
2011-11-19 16:17:35 +00:00
Campbell Barton
c6c6a3578b
tab -> spaces
2011-11-18 04:55:43 +00:00
Campbell Barton
e9be8b4a0a
document py gotchas
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- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
2011-11-18 04:48:27 +00:00
Campbell Barton
1cfbde0eb4
pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
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This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
Campbell Barton
747f06d3d2
set cycles scripts as pep8 & make some minor changes.
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also update sphinx doc generator.
2011-11-15 02:58:01 +00:00
Campbell Barton
f086201518
cmake & pep8 tidy up, also some style edits.
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remove unneeded collection length function.
2011-11-08 01:32:34 +00:00
Guillermo S. Romero
95948d0e0e
SVN maintenance.
2011-11-07 23:50:12 +00:00
Campbell Barton
057bf2a02b
misc doc edits
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Campbell Barton
209ceb6969
correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident
2011-11-04 15:21:34 +00:00
Campbell Barton
87cd81b162
- added docs and examples for bpy.app.handlers
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- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
Campbell Barton
f8d0c8b11e
patch [ #29049 ] Minor phrasing and grammar patch
2011-10-28 01:10:46 +00:00
Campbell Barton
617d3cb852
pass -noaudio when running blender for various utilities - doc-gen and tests.
2011-10-19 21:55:27 +00:00
Campbell Barton
cc1ed7cbc5
fix/update for credits script and bad formatting in sphinx docs.
2011-10-17 13:54:47 +00:00
Campbell Barton
2dc6ca49b3
py docs:
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added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
Campbell Barton
67c15da97d
docs / clenup (no functional code changes)
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- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Campbell Barton
6d5891e7ea
fix bad URL in bgl doc
2011-10-16 15:01:13 +00:00
Campbell Barton
c40b976ea8
py docs - gpu module wasn't included in docs.
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also added convenience target to build sphinx api docs:
make doc_py
2011-10-13 06:59:09 +00:00
Campbell Barton
e3be5aacf8
fix [ #28873 ] Blenders Python API Sphinx Build Script give exceptions
2011-10-11 23:27:01 +00:00
Campbell Barton
14dd4d19ed
update generated api changelog for edits since 2.59
2011-10-05 22:43:00 +00:00
Campbell Barton
78968a0fc9
fix for mistake in api changelog script with function names.
2011-10-02 23:53:41 +00:00
Campbell Barton
a80520804a
add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60.
2011-10-02 23:47:05 +00:00
Campbell Barton
447a60b7c4
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
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revert changes for texface, will apply manually after.
2011-10-02 23:23:45 +00:00
Joerg Mueller
a4a09fc638
Fix for [ #28792 ] Invalid 'aud' documentation examples.
2011-10-02 18:00:06 +00:00
Campbell Barton
081543fee8
fix for error generating docs, write all files as utf-8
2011-09-29 12:11:58 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
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Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
e5b98f7a2f
Python API changelog r37840-40524 (HEAD)
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updating the doc.
I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to).
I updated the sphinx_changelog_gen.py with this info as well.
I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
2011-09-24 22:40:56 +00:00
Campbell Barton
8f5112f191
pep8 update & some minor cmake edits.
2011-09-20 18:29:19 +00:00
Campbell Barton
00de0cd6a7
fix for warnings after texface commit, also comment blender sphinx theme for api reference until we get an update for 'Naiad'
2011-09-20 01:35:39 +00:00
Campbell Barton
862aababb3
- remove deprecated pose channel members
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- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16 02:42:50 +00:00
Campbell Barton
e2818f1b92
- include enum names and descriptions in sphinx generated documentation
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- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
Campbell Barton
5ba213a424
move utf8 string.c functions into their own file, also add python tip for printing operators.
2011-09-15 08:07:42 +00:00
Campbell Barton
1e6dbb1a4d
added section about editmode switching to gotchas
2011-09-10 23:06:44 +00:00
Campbell Barton
e883de2739
spelling corrections from Philippe Casteleyn
2011-09-10 14:28:13 +00:00
Benoit Bolsee
01744abd81
GPU: add gpu python module with export_shader() function to export GLSL shader.
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shader = gpu.export_shader(scene,material)
Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data.
The full documentation is under sphinx.
Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
Campbell Barton
4eb9b9e4f1
bpy api - add new page for best-practice (so Thomas has something to point to when kicking devs for writing shoddy UI layouts)
2011-09-08 23:59:47 +00:00
Campbell Barton
49547241d6
correction to docs.
2011-09-08 10:15:27 +00:00
Campbell Barton
7500f4cd48
fix for misc py errors + some pep8 edits.
2011-09-08 05:42:44 +00:00
Campbell Barton
290ad64a22
finished tips and tricks section of blender/python api docs, now included in generated docs.
2011-09-08 01:26:23 +00:00
Campbell Barton
520778163d
interface + naming improvements to vertex wright modifier
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- WeightVG -> Vertex Weight
- mapping_mode -> falloff_type
- nicer layout for VertexWeightModifiers add/remove options
2011-09-07 07:46:26 +00:00
Campbell Barton
fa32395b33
more minor doc fixes
2011-09-06 00:41:28 +00:00
Campbell Barton
67712c10c4
fix for doc building after pepper merge, also WIP tips/tricks.
2011-09-06 00:12:34 +00:00
Mitchell Stokes
4280e0a04f
BGE animations: adding a missing comma.
2011-09-02 03:57:37 +00:00
Campbell Barton
255a81c3bf
wip doc for py api tips and tricks.
2011-09-01 07:07:18 +00:00
Mitchell Stokes
1ad8ed8a60
BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now.
2011-08-31 23:46:31 +00:00
Mitchell Stokes
812d5d2e5c
BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-31 22:32:14 +00:00
Mitchell Stokes
f63d049adc
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
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* setAnisotropicFiltering(level)
* getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
Campbell Barton
b20c9b0ba3
minor edits, pep8 - also correct float -> double promotion for blf.
2011-08-30 10:49:58 +00:00