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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TextMesh" inherits= "PrimitiveMesh" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Generate an [PrimitiveMesh] from the text.
</brief_description>
<description >
Generate an [PrimitiveMesh] from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
</description>
<tutorials >
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<link title= "3D text" > $DOCS_URL/tutorials/3d/3d_text.html</link>
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</tutorials>
<members >
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<member name= "autowrap_mode" type= "int" setter= "set_autowrap_mode" getter= "get_autowrap_mode" enum= "TextServer.AutowrapMode" default= "0" >
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If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
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</member>
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<member name= "curve_step" type= "float" setter= "set_curve_step" getter= "get_curve_step" default= "0.5" >
Step (in pixels) used to approximate Bézier curves.
</member>
<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" default= "0.05" >
Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
</member>
<member name= "font" type= "Font" setter= "set_font" getter= "get_font" >
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Font configuration used to display text.
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</member>
<member name= "font_size" type= "int" setter= "set_font_size" getter= "get_font_size" default= "16" >
Font size of the [TextMesh]'s text.
</member>
<member name= "horizontal_alignment" type= "int" setter= "set_horizontal_alignment" getter= "get_horizontal_alignment" enum= "HorizontalAlignment" default= "1" >
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Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
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</member>
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<member name= "justification_flags" type= "int" setter= "set_justification_flags" getter= "get_justification_flags" enum= "TextServer.JustificationFlag" is_bitfield= "true" default= "163" >
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Line fill alignment rules.
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</member>
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<member name= "language" type= "String" setter= "set_language" getter= "get_language" default= """" >
Language code used for text shaping algorithms, if left empty current locale is used instead.
</member>
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<member name= "line_spacing" type= "float" setter= "set_line_spacing" getter= "get_line_spacing" default= "0.0" >
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Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.
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</member>
<member name= "offset" type= "Vector2" setter= "set_offset" getter= "get_offset" default= "Vector2(0, 0)" >
The text drawing offset (in pixels).
</member>
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<member name= "pixel_size" type= "float" setter= "set_pixel_size" getter= "get_pixel_size" default= "0.01" >
The size of one pixel's width on the text to scale it in 3D.
</member>
<member name= "structured_text_bidi_override" type= "int" setter= "set_structured_text_bidi_override" getter= "get_structured_text_bidi_override" enum= "TextServer.StructuredTextParser" default= "0" >
Set BiDi algorithm override for the structured text.
</member>
<member name= "structured_text_bidi_override_options" type= "Array" setter= "set_structured_text_bidi_override_options" getter= "get_structured_text_bidi_override_options" default= "[]" >
Set additional options for BiDi override.
</member>
<member name= "text" type= "String" setter= "set_text" getter= "get_text" default= """" >
The text to generate mesh from.
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[b]Note:[/b] Due to being a [Resource], it doesn't follow the rules of [member Node.auto_translate_mode]. If disabling translation is desired, it should be done manually with [method Object.set_message_translation].
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</member>
<member name= "text_direction" type= "int" setter= "set_text_direction" getter= "get_text_direction" enum= "TextServer.Direction" default= "0" >
Base text writing direction.
</member>
<member name= "uppercase" type= "bool" setter= "set_uppercase" getter= "is_uppercase" default= "false" >
If [code]true[/code], all the text displays as UPPERCASE.
</member>
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<member name= "vertical_alignment" type= "int" setter= "set_vertical_alignment" getter= "get_vertical_alignment" enum= "VerticalAlignment" default= "1" >
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Controls the text's vertical alignment. Supports top, center, and bottom.
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</member>
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<member name= "width" type= "float" setter= "set_width" getter= "get_width" default= "500.0" >
Text width (in pixels), used for fill alignment.
</member>
</members>
</class>