godotengine/doc/classes/TextMesh.xml
2025-06-04 08:21:47 +08:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Generate an [PrimitiveMesh] from the text.
</brief_description>
<description>
Generate an [PrimitiveMesh] from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
</description>
<tutorials>
<link title="3D text">$DOCS_URL/tutorials/3d/3d_text.html</link>
</tutorials>
<members>
<member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="TextServer.AutowrapMode" default="0">
If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
</member>
<member name="curve_step" type="float" setter="set_curve_step" getter="get_curve_step" default="0.5">
Step (in pixels) used to approximate Bézier curves.
</member>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="0.05">
Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
</member>
<member name="font" type="Font" setter="set_font" getter="get_font">
Font configuration used to display text.
</member>
<member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16">
Font size of the [TextMesh]'s text.
</member>
<member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1">
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
</member>
<member name="justification_flags" type="int" setter="set_justification_flags" getter="get_justification_flags" enum="TextServer.JustificationFlag" is_bitfield="true" default="163">
Line fill alignment rules.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for text shaping algorithms, if left empty current locale is used instead.
</member>
<member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="0.0">
Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The text drawing offset (in pixels).
</member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
The size of one pixel's width on the text to scale it in 3D.
</member>
<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
</member>
<member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" default="[]">
Set additional options for BiDi override.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The text to generate mesh from.
[b]Note:[/b] Due to being a [Resource], it doesn't follow the rules of [member Node.auto_translate_mode]. If disabling translation is desired, it should be done manually with [method Object.set_message_translation].
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="TextServer.Direction" default="0">
Base text writing direction.
</member>
<member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false">
If [code]true[/code], all the text displays as UPPERCASE.
</member>
<member name="vertical_alignment" type="int" setter="set_vertical_alignment" getter="get_vertical_alignment" enum="VerticalAlignment" default="1">
Controls the text's vertical alignment. Supports top, center, and bottom.
</member>
<member name="width" type="float" setter="set_width" getter="get_width" default="500.0">
Text width (in pixels), used for fill alignment.
</member>
</members>
</class>