Style: Declare inline macros as attributes

This commit is contained in:
Thaddeus Crews 2025-04-18 12:00:06 -05:00
parent 09ea7bc6a3
commit dd5460c32a
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GPG Key ID: 8C6E5FEB5FC03CCC
6 changed files with 16 additions and 15 deletions

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@ -52,8 +52,10 @@ AllowShortFunctionsOnASingleLine: Inline
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
AttributeMacros:
- _ALWAYS_INLINE_
- _FORCE_INLINE_
- _NO_INLINE_
# BinPackArguments: true
# BinPackParameters: true
# BitFieldColonSpacing: Both

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@ -945,8 +945,7 @@ namespace rid {
// Converts an Objective-C object to a pointer, and incrementing the
// reference count.
_FORCE_INLINE_
void *owned(id p_id) {
_FORCE_INLINE_ void *owned(id p_id) {
return (__bridge_retained void *)p_id;
}
@ -962,14 +961,12 @@ MAKE_ID(MTLVertexDescriptor *, RDD::VertexFormatID)
MAKE_ID(id<MTLCommandQueue>, RDD::CommandPoolID)
// Converts a pointer to an Objective-C object without changing the reference count.
_FORCE_INLINE_
auto get(RDD::ID p_id) {
_FORCE_INLINE_ auto get(RDD::ID p_id) {
return (p_id.id) ? (__bridge ::id)(void *)p_id.id : nil;
}
// Converts a pointer to an Objective-C object, and decrements the reference count.
_FORCE_INLINE_
auto release(RDD::ID p_id) {
_FORCE_INLINE_ auto release(RDD::ID p_id) {
return (__bridge_transfer ::id)(void *)p_id.id;
}

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@ -9,6 +9,10 @@ AlignTrailingComments:
OverEmptyLines: 0
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortFunctionsOnASingleLine: Inline
AttributeMacros:
- _ALWAYS_INLINE_
- _FORCE_INLINE_
- _NO_INLINE_
BreakConstructorInitializers: AfterColon
ColumnLimit: 0
ConstructorInitializerIndentWidth: 8

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@ -3,7 +3,7 @@
#[modes]
mode_ninepatch = #define USE_NINEPATCH
/* clang-format off */
#[specializations]
DISABLE_LIGHTING = false
@ -12,7 +12,7 @@ DISABLE_LIGHTING = false
precision highp float;
precision highp int;
/* clang-format on */
layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;

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@ -4,7 +4,6 @@
#VERSION_DEFINES
#include "_included.glsl"
void main() {

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@ -11,7 +11,6 @@ lines = "#define MODE_LINES";
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_LINES
uv_interp = vec3(0, 0, 1);
#endif