Merge pull request #101166 from jss2a98aj/opengl3-fallback-wording

Improve OpenGL 3 fallback documentation wording
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Rémi Verschelde 2025-01-06 22:49:22 +01:00
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@ -2966,7 +2966,7 @@
[b]Note:[/b] This setting is implemented only on Windows.
</member>
<member name="rendering/rendering_device/fallback_to_opengl3" type="bool" setter="" getter="" default="true">
If [code]true[/code], the forward renderer will fall back to OpenGL 3 if both Direct3D 12, Metal and Vulkan are not supported.
If [code]true[/code], the forward renderer will fall back to OpenGL 3 if Direct3D 12, Metal, and Vulkan are not supported.
[b]Note:[/b] This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
</member>
<member name="rendering/rendering_device/fallback_to_vulkan" type="bool" setter="" getter="" default="true">