godotengine/core/core_string_names.h
2025-04-23 14:57:03 +02:00

89 lines
3.9 KiB
C++

/**************************************************************************/
/* core_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/string/string_name.h"
class CoreStringNames {
inline static CoreStringNames *singleton = nullptr;
public:
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
const StringName free_ = "free"; // free would conflict with C++ keyword.
const StringName changed = "changed";
const StringName script = "script";
const StringName script_changed = "script_changed";
const StringName _iter_init = "_iter_init";
const StringName _iter_next = "_iter_next";
const StringName _iter_get = "_iter_get";
const StringName get_rid = "get_rid";
const StringName _to_string = "_to_string";
const StringName _custom_features = "_custom_features";
const StringName x = "x";
const StringName y = "y";
const StringName z = "z";
const StringName w = "w";
const StringName r = "r";
const StringName g = "g";
const StringName b = "b";
const StringName a = "a";
const StringName position = "position";
const StringName size = "size";
const StringName end = "end";
const StringName basis = "basis";
const StringName origin = "origin";
const StringName normal = "normal";
const StringName d = "d";
const StringName h = "h";
const StringName s = "s";
const StringName v = "v";
const StringName r8 = "r8";
const StringName g8 = "g8";
const StringName b8 = "b8";
const StringName a8 = "a8";
const StringName call = "call";
const StringName call_deferred = "call_deferred";
const StringName bind = "bind";
const StringName notification = "notification";
const StringName property_list_changed = "property_list_changed";
};
#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name