126 KiB
⏪ Lua Functions
< prev | 1 | 2 | 3 | 4 | 5 | 6]
functions from seqplayer.h
sequence_player_get_tempo
Description
Gets the tempo of player
Lua Example
local integerValue = sequence_player_get_tempo(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_tempo(u8 player);
sequence_player_set_tempo
Description
Sets the tempo
of player
. Resets when another sequence is played
Lua Example
sequence_player_set_tempo(player, tempo)
Parameters
Field | Type |
---|---|
player | integer |
tempo | integer |
Returns
- None
C Prototype
void sequence_player_set_tempo(u8 player, u16 tempo);
sequence_player_get_tempo_acc
Description
Gets the tempoAcc (tempo accumulation) of player
Lua Example
local integerValue = sequence_player_get_tempo_acc(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_tempo_acc(u8 player);
sequence_player_set_tempo_acc
Description
Sets the tempoAcc
(tempo accumulation) of player
. Resets when another sequence is played
Lua Example
sequence_player_set_tempo_acc(player, tempoAcc)
Parameters
Field | Type |
---|---|
player | integer |
tempoAcc | integer |
Returns
- None
C Prototype
void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);
sequence_player_get_transposition
Description
Gets the transposition (pitch) of player
Lua Example
local integerValue = sequence_player_get_transposition(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_transposition(u8 player);
sequence_player_set_transposition
Description
Sets the transposition
(pitch) of player
. Resets when another sequence is played
Lua Example
sequence_player_set_transposition(player, transposition)
Parameters
Field | Type |
---|---|
player | integer |
transposition | integer |
Returns
- None
C Prototype
void sequence_player_set_transposition(u8 player, u16 transposition);
sequence_player_get_volume
Description
Gets the volume of player
Lua Example
local numberValue = sequence_player_get_volume(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
number
C Prototype
f32 sequence_player_get_volume(u8 player);
sequence_player_get_fade_volume
Description
Gets the fade volume of player
Lua Example
local numberValue = sequence_player_get_fade_volume(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
number
C Prototype
f32 sequence_player_get_fade_volume(u8 player);
sequence_player_get_mute_volume_scale
Description
Gets the mute volume scale of player
Lua Example
local numberValue = sequence_player_get_mute_volume_scale(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
number
C Prototype
f32 sequence_player_get_mute_volume_scale(u8 player);
functions from smlua_anim_utils.h
get_mario_vanilla_animation
Description
Gets a vanilla mario Animation with index
Lua Example
local AnimationValue = get_mario_vanilla_animation(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
C Prototype
struct Animation *get_mario_vanilla_animation(u16 index);
smlua_anim_util_set_animation
Description
Sets the animation of obj
to the animation name
corresponds to
Lua Example
smlua_anim_util_set_animation(obj, name)
Parameters
Field | Type |
---|---|
obj | Object |
name | string |
Returns
- None
C Prototype
void smlua_anim_util_set_animation(struct Object *obj, const char *name);
smlua_anim_util_get_current_animation_name
Description
Gets the name of the current animation playing on obj
, returns nil
if there's no name
Lua Example
local stringValue = smlua_anim_util_get_current_animation_name(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
string
C Prototype
const char *smlua_anim_util_get_current_animation_name(struct Object *obj);
functions from smlua_audio_utils.h
smlua_audio_utils_reset_all
Description
Resets all custom sequences back to vanilla
Lua Example
smlua_audio_utils_reset_all()
Parameters
- None
Returns
- None
C Prototype
void smlua_audio_utils_reset_all(void);
smlua_audio_utils_replace_sequence
Description
Replaces the sequence corresponding to sequenceId
with one called m64Name
.m64 with bankId
and defaultVolume
Lua Example
smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)
Parameters
Field | Type |
---|---|
sequenceId | integer |
bankId | integer |
defaultVolume | integer |
m64Name | string |
Returns
- None
C Prototype
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);
audio_stream_load
Description
Loads an audio
stream by filename
(with extension)
Lua Example
local ModAudioValue = audio_stream_load(filename)
Parameters
Field | Type |
---|---|
filename | string |
Returns
C Prototype
struct ModAudio* audio_stream_load(const char* filename);
audio_stream_destroy
Description
Destroys an audio
stream
Lua Example
audio_stream_destroy(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_destroy(struct ModAudio* audio);
audio_stream_play
Description
Plays an audio
stream with volume
. restart
sets the elapsed time back to 0.
Lua Example
audio_stream_play(audio, restart, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
restart | boolean |
volume | number |
Returns
- None
C Prototype
void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);
audio_stream_pause
Description
Pauses an audio
stream
Lua Example
audio_stream_pause(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_pause(struct ModAudio* audio);
audio_stream_stop
Description
Stops an audio
stream
Lua Example
audio_stream_stop(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_stop(struct ModAudio* audio);
audio_stream_get_position
Description
Gets the position of an audio
stream in seconds
Lua Example
local numberValue = audio_stream_get_position(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_position(struct ModAudio* audio);
audio_stream_set_position
Description
Sets the position of an audio
stream in seconds
Lua Example
audio_stream_set_position(audio, pos)
Parameters
Field | Type |
---|---|
audio | ModAudio |
pos | number |
Returns
- None
C Prototype
void audio_stream_set_position(struct ModAudio* audio, f32 pos);
audio_stream_get_looping
Description
Gets if an audio
stream is looping or not
Lua Example
local booleanValue = audio_stream_get_looping(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
boolean
C Prototype
bool audio_stream_get_looping(struct ModAudio* audio);
audio_stream_set_looping
Description
Sets if an audio
stream is looping or not
Lua Example
audio_stream_set_looping(audio, looping)
Parameters
Field | Type |
---|---|
audio | ModAudio |
looping | boolean |
Returns
- None
C Prototype
void audio_stream_set_looping(struct ModAudio* audio, bool looping);
audio_stream_set_loop_points
Description
Sets an audio
stream's loop points in samples
Lua Example
audio_stream_set_loop_points(audio, loopStart, loopEnd)
Parameters
Field | Type |
---|---|
audio | ModAudio |
loopStart | integer |
loopEnd | integer |
Returns
- None
C Prototype
void audio_stream_set_loop_points(struct ModAudio* audio, s64 loopStart, s64 loopEnd);
audio_stream_get_frequency
Description
Gets the frequency of an audio
stream
Lua Example
local numberValue = audio_stream_get_frequency(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_frequency(struct ModAudio* audio);
audio_stream_set_frequency
Description
Sets the frequency of an audio
stream
Lua Example
audio_stream_set_frequency(audio, freq)
Parameters
Field | Type |
---|---|
audio | ModAudio |
freq | number |
Returns
- None
C Prototype
void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);
audio_stream_get_volume
Description
Gets the volume of an audio
stream
Lua Example
local numberValue = audio_stream_get_volume(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_volume(struct ModAudio* audio);
audio_stream_set_volume
Description
Sets the volume of an audio
stream
Lua Example
audio_stream_set_volume(audio, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
volume | number |
Returns
- None
C Prototype
void audio_stream_set_volume(struct ModAudio* audio, f32 volume);
audio_sample_load
Description
Loads an audio
sample
Lua Example
local ModAudioValue = audio_sample_load(filename)
Parameters
Field | Type |
---|---|
filename | string |
Returns
C Prototype
struct ModAudio* audio_sample_load(const char* filename);
audio_sample_destroy
Description
Destroys an audio
sample
Lua Example
audio_sample_destroy(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_sample_destroy(struct ModAudio* audio);
audio_sample_stop
Description
Stops an audio
sample
Lua Example
audio_sample_stop(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_sample_stop(struct ModAudio* audio);
audio_sample_play
Description
Plays an audio
sample at position
with volume
Lua Example
audio_sample_play(audio, position, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
position | Vec3f |
volume | number |
Returns
- None
C Prototype
void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);
functions from smlua_camera_utils.h
camera_reset_overrides
Description
Resets camera config overrides
Lua Example
camera_reset_overrides()
Parameters
- None
Returns
- None
C Prototype
void camera_reset_overrides(void);
camera_freeze
Description
Freezes the camera by not updating it
Lua Example
camera_freeze()
Parameters
- None
Returns
- None
C Prototype
void camera_freeze(void);
camera_unfreeze
Description
Unfreezes the camera
Lua Example
camera_unfreeze()
Parameters
- None
Returns
- None
C Prototype
void camera_unfreeze(void);
camera_is_frozen
Description
Checks if the camera is frozen
Lua Example
local booleanValue = camera_is_frozen()
Parameters
- None
Returns
boolean
C Prototype
bool camera_is_frozen(void);
camera_romhack_allow_only_mods
Description
Sets if only mods are allowed to modify the camera (Enabling prevents the player from modifying the camera through the settings)
Lua Example
camera_romhack_allow_only_mods(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_romhack_allow_only_mods(u8 allow);
camera_set_romhack_override
Description
Sets the romhack camera override status
Lua Example
camera_set_romhack_override(rco)
Parameters
Field | Type |
---|---|
rco | enum RomhackCameraOverride |
Returns
- None
C Prototype
void camera_set_romhack_override(enum RomhackCameraOverride rco);
camera_romhack_allow_centering
Description
Sets if the romhack camera should allow centering, triggered with the L button
Lua Example
camera_romhack_allow_centering(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_romhack_allow_centering(u8 allow);
camera_allow_toxic_gas_camera
Description
Sets if the romhack camera should fly above poison gas
Lua Example
camera_allow_toxic_gas_camera(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_allow_toxic_gas_camera(u8 allow);
camera_romhack_allow_dpad_usage
Description
Sets if the romhack camera should allow D-Pad movement
Lua Example
camera_romhack_allow_dpad_usage(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_romhack_allow_dpad_usage(u8 allow);
rom_hack_cam_set_collisions
Description
Toggles collision settings for the ROM hack camera. This enables or disables specific collision behaviors in modded levels
Lua Example
rom_hack_cam_set_collisions(enable)
Parameters
Field | Type |
---|---|
enable | integer |
Returns
- None
C Prototype
void rom_hack_cam_set_collisions(u8 enable);
camera_romhack_set_zoomed_in_dist
Description
Sets the romhack camera's zoomed in distance (Default: 900)
Lua Example
camera_romhack_set_zoomed_in_dist(val)
Parameters
Field | Type |
---|---|
val | integer |
Returns
- None
C Prototype
void camera_romhack_set_zoomed_in_dist(u32 val);
camera_romhack_set_zoomed_out_dist
Description
Sets the romhack camera's zoomed out additional distance (Default: 500)
Lua Example
camera_romhack_set_zoomed_out_dist(val)
Parameters
Field | Type |
---|---|
val | integer |
Returns
- None
C Prototype
void camera_romhack_set_zoomed_out_dist(u32 val);
camera_romhack_set_zoomed_in_height
Description
Sets the romhack camera's zoomed in height (Default: 300)
Lua Example
camera_romhack_set_zoomed_in_height(val)
Parameters
Field | Type |
---|---|
val | integer |
Returns
- None
C Prototype
void camera_romhack_set_zoomed_in_height(u32 val);
camera_romhack_set_zoomed_out_height
Description
Sets the romhack camera's zoomed out additional height (Default: 150)
Lua Example
camera_romhack_set_zoomed_out_height(val)
Parameters
Field | Type |
---|---|
val | integer |
Returns
- None
C Prototype
void camera_romhack_set_zoomed_out_height(u32 val);
camera_romhack_get_zoomed_in_dist
Description
Gets the romhack camera's zoomed in distance
Lua Example
local integerValue = camera_romhack_get_zoomed_in_dist()
Parameters
- None
Returns
integer
C Prototype
u32 camera_romhack_get_zoomed_in_dist(void);
camera_romhack_get_zoomed_out_dist
Description
Gets the romhack camera's additional zoomed out distance
Lua Example
local integerValue = camera_romhack_get_zoomed_out_dist()
Parameters
- None
Returns
integer
C Prototype
u32 camera_romhack_get_zoomed_out_dist(void);
camera_romhack_get_zoomed_in_height
Description
Gets the romhack camera's zoomed in height
Lua Example
local integerValue = camera_romhack_get_zoomed_in_height()
Parameters
- None
Returns
integer
C Prototype
u32 camera_romhack_get_zoomed_in_height(void);
camera_romhack_get_zoomed_out_height
Description
Gets the romhack camera's additional zoomed out height
Lua Example
local integerValue = camera_romhack_get_zoomed_out_height()
Parameters
- None
Returns
integer
C Prototype
u32 camera_romhack_get_zoomed_out_height(void);
camera_get_romhack_override
Description
Gets the current romhack camera override status
Lua Example
local enumValue = camera_get_romhack_override()
Parameters
- None
Returns
C Prototype
enum RomhackCameraOverride camera_get_romhack_override(void);
camera_romhack_get_allow_centering
Description
Gets if the romhack camera should allow centering
Lua Example
local integerValue = camera_romhack_get_allow_centering()
Parameters
- None
Returns
integer
C Prototype
u8 camera_romhack_get_allow_centering(void);
camera_get_allow_toxic_gas_camera
Description
Gets if the romhack camera should fly above poison gas
Lua Example
local integerValue = camera_get_allow_toxic_gas_camera()
Parameters
- None
Returns
integer
C Prototype
u8 camera_get_allow_toxic_gas_camera(void);
camera_romhack_get_allow_dpad_usage
Description
Gets if the romhack camera should allow D-Pad movement
Lua Example
local integerValue = camera_romhack_get_allow_dpad_usage()
Parameters
- None
Returns
integer
C Prototype
u8 camera_romhack_get_allow_dpad_usage(void);
camera_romhack_get_collisions
Description
Gets if the romhack camera has surface collisions
Lua Example
local integerValue = camera_romhack_get_collisions()
Parameters
- None
Returns
integer
C Prototype
u8 camera_romhack_get_collisions(void);
camera_config_is_free_cam_enabled
Description
Checks if Free Camera is enabled
Lua Example
local booleanValue = camera_config_is_free_cam_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_free_cam_enabled(void);
camera_config_is_analog_cam_enabled
Description
Checks if Analog Camera is enabled
Lua Example
local booleanValue = camera_config_is_analog_cam_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_analog_cam_enabled(void);
camera_config_is_dpad_enabled
Description
Checks if Freecam DPad Behavior is enabled
Lua Example
local booleanValue = camera_config_is_dpad_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_dpad_enabled(void);
camera_config_is_collision_enabled
Description
Checks if Camera Collision is enabled
Lua Example
local booleanValue = camera_config_is_collision_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_collision_enabled(void);
camera_config_is_mouse_look_enabled
Description
Checks if Mouse Look is enabled
Lua Example
local booleanValue = camera_config_is_mouse_look_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_mouse_look_enabled(void);
camera_config_is_x_inverted
Description
Checks if camera X is inverted
Lua Example
local booleanValue = camera_config_is_x_inverted()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_x_inverted(void);
camera_config_is_y_inverted
Description
Checks if camera Y is inverted
Lua Example
local booleanValue = camera_config_is_y_inverted()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_y_inverted(void);
camera_config_get_x_sensitivity
Description
Gets camera X sensitivity
Lua Example
local integerValue = camera_config_get_x_sensitivity()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_x_sensitivity(void);
camera_config_get_y_sensitivity
Description
Gets camera Y sensitivity
Lua Example
local integerValue = camera_config_get_y_sensitivity()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_y_sensitivity(void);
camera_config_get_aggression
Description
Gets camera aggression
Lua Example
local integerValue = camera_config_get_aggression()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_aggression(void);
camera_config_get_pan_level
Description
Gets camera pan level
Lua Example
local integerValue = camera_config_get_pan_level()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_pan_level(void);
camera_config_get_deceleration
Description
Gets camera deceleration
Lua Example
local integerValue = camera_config_get_deceleration()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_deceleration(void);
camera_config_get_centering
Description
Gets if the L button will center the camera
Lua Example
local booleanValue = camera_config_get_centering()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_get_centering(void);
camera_config_enable_free_cam
Description
Overrides if Free Camera is enabled
Lua Example
camera_config_enable_free_cam(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_free_cam(bool enable);
camera_config_enable_analog_cam
Description
Overrides if Analog Camera is enabled
Lua Example
camera_config_enable_analog_cam(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_analog_cam(bool enable);
camera_config_enable_centering
Description
Overrides if the L button will center the camera
Lua Example
camera_config_enable_centering(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_centering(bool enable);
camera_config_enable_dpad
Description
Overrides if Freecam DPad Behavior is enabled
Lua Example
camera_config_enable_dpad(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_dpad(bool enable);
camera_config_enable_collisions
Description
Overrides if Camera Collision is enabled
Lua Example
camera_config_enable_collisions(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_collisions(bool enable);
camera_config_enable_mouse_look
Description
Overrides if camera mouse look is enabled
Lua Example
camera_config_enable_mouse_look(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_mouse_look(bool enable);
camera_config_invert_x
Description
Overrides if camera X is inverted
Lua Example
camera_config_invert_x(invert)
Parameters
Field | Type |
---|---|
invert | boolean |
Returns
- None
C Prototype
void camera_config_invert_x(bool invert);
camera_config_invert_y
Description
Overrides if camera Y is inverted
Lua Example
camera_config_invert_y(invert)
Parameters
Field | Type |
---|---|
invert | boolean |
Returns
- None
C Prototype
void camera_config_invert_y(bool invert);
camera_config_set_x_sensitivity
Description
Overrides camera X sensitivity
Lua Example
camera_config_set_x_sensitivity(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_x_sensitivity(u32 value);
camera_config_set_y_sensitivity
Description
Overrides camera Y sensitivity
Lua Example
camera_config_set_y_sensitivity(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_y_sensitivity(u32 value);
camera_config_set_aggression
Description
Overrides camera aggression
Lua Example
camera_config_set_aggression(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_aggression(u32 value);
camera_config_set_pan_level
Description
Overrides camera pan level
Lua Example
camera_config_set_pan_level(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_pan_level(u32 value);
camera_config_set_deceleration
Description
Overrides camera deceleration
Lua Example
camera_config_set_deceleration(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_deceleration(u32 value);
camera_get_checking_surfaces
Description
Checks if the camera should account for surfaces
Lua Example
local booleanValue = camera_get_checking_surfaces()
Parameters
- None
Returns
boolean
C Prototype
bool camera_get_checking_surfaces(void);
camera_set_checking_surfaces
Description
Sets if the camera should account for surfaces
Lua Example
camera_set_checking_surfaces(value)
Parameters
Field | Type |
---|---|
value | boolean |
Returns
- None
C Prototype
void camera_set_checking_surfaces(bool value);
functions from smlua_collision_utils.h
collision_find_floor
Description
Finds a potential floor at the given x
, y
, and z
values
Lua Example
local SurfaceValue = collision_find_floor(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
C Prototype
struct Surface* collision_find_floor(f32 x, f32 y, f32 z);
collision_find_ceil
Description
Finds a potential ceiling at the given x
, y
, and z
values
Lua Example
local SurfaceValue = collision_find_ceil(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
C Prototype
struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);
get_water_surface_pseudo_floor
Description
Gets the generated water floor surface used when riding a shell
Lua Example
local SurfaceValue = get_water_surface_pseudo_floor()
Parameters
- None
Returns
C Prototype
struct Surface* get_water_surface_pseudo_floor(void);
smlua_collision_util_get
Description
Gets the Collision
with name
Lua Example
local PointerValue = smlua_collision_util_get(name)
Parameters
Field | Type |
---|---|
name | string |
Returns
Pointer
<Collision
>
C Prototype
Collision* smlua_collision_util_get(const char* name);
collision_get_temp_wall_collision_data
Description
Returns a temporary wall collision data pointer
Lua Example
local WallCollisionDataValue = collision_get_temp_wall_collision_data()
Parameters
- None
Returns
C Prototype
struct WallCollisionData* collision_get_temp_wall_collision_data(void);
get_surface_from_wcd_index
Description
Gets the surface corresponding to index
from wcd
Lua Example
local SurfaceValue = get_surface_from_wcd_index(wcd, index)
Parameters
Field | Type |
---|---|
wcd | WallCollisionData |
index | integer |
Returns
C Prototype
struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);
smlua_collision_util_get_current_terrain_collision
Description
Gets the current level terrain collision
Lua Example
local PointerValue = smlua_collision_util_get_current_terrain_collision()
Parameters
- None
Returns
Pointer
<Collision
>
C Prototype
Collision* smlua_collision_util_get_current_terrain_collision(void);
smlua_collision_util_get_level_collision
Description
Gets the level
terrain collision from area
Lua Example
local PointerValue = smlua_collision_util_get_level_collision(level, area)
Parameters
Field | Type |
---|---|
level | integer |
area | integer |
Returns
Pointer
<Collision
>
C Prototype
Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);
smlua_collision_util_find_surface_types
Description
Gets a table of the surface types from data
Lua Example
smlua_collision_util_find_surface_types(data)
Parameters
Field | Type |
---|---|
data | Pointer <Collision > |
Returns
- None
C Prototype
void smlua_collision_util_find_surface_types(Collision* data);
functions from smlua_deprecated.h
functions from smlua_gfx_utils.h
set_override_fov
Description
Sets the override FOV
Lua Example
set_override_fov(fov)
Parameters
Field | Type |
---|---|
fov | number |
Returns
- None
C Prototype
void set_override_fov(f32 fov);
set_override_near
Description
Sets the override near plane
Lua Example
set_override_near(near)
Parameters
Field | Type |
---|---|
near | number |
Returns
- None
C Prototype
void set_override_near(f32 near);
set_override_far
Description
Sets the override far plane
Lua Example
set_override_far(far)
Parameters
Field | Type |
---|---|
far | number |
Returns
- None
C Prototype
void set_override_far(f32 far);
get_lighting_dir
Description
Gets a value of the global lighting direction
Lua Example
local numberValue = get_lighting_dir(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
number
C Prototype
f32 get_lighting_dir(u8 index);
set_lighting_dir
Description
Sets a value of the global lighting direction
Lua Example
set_lighting_dir(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | number |
Returns
- None
C Prototype
void set_lighting_dir(u8 index, f32 value);
get_lighting_color
Description
Gets a value of the global lighting color
Lua Example
local integerValue = get_lighting_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_lighting_color(u8 index);
get_lighting_color_ambient
Description
Gets a value of the global ambient lighting color
Lua Example
local integerValue = get_lighting_color_ambient(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_lighting_color_ambient(u8 index);
set_lighting_color
Description
Sets a value of the global lighting color
Lua Example
set_lighting_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_lighting_color(u8 index, u8 value);
set_lighting_color_ambient
Description
Sets a value of the global lighting color (run this after set_lighting_color
for the ambient color to not be overriden)
Lua Example
set_lighting_color_ambient(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_lighting_color_ambient(u8 index, u8 value);
get_vertex_color
Description
Gets a value of the global vertex shading color
Lua Example
local integerValue = get_vertex_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_vertex_color(u8 index);
set_vertex_color
Description
Sets a value of the global vertex shading color
Lua Example
set_vertex_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_vertex_color(u8 index, u8 value);
get_fog_color
Description
Gets a value of the global fog color
Lua Example
local integerValue = get_fog_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_fog_color(u8 index);
set_fog_color
Description
Sets a value of the global fog color
Lua Example
set_fog_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_fog_color(u8 index, u8 value);
get_fog_intensity
Description
Gets the intensity of the fog
Lua Example
local numberValue = get_fog_intensity()
Parameters
- None
Returns
number
C Prototype
f32 get_fog_intensity(void);
set_fog_intensity
Description
Sets the intensity of the fog (this value scales very quickly, 1.0 to 1.1 is a desirable range)
Lua Example
set_fog_intensity(intensity)
Parameters
Field | Type |
---|---|
intensity | number |
Returns
- None
C Prototype
void set_fog_intensity(f32 intensity);
get_skybox
Description
Gets the current skybox
Lua Example
local integerValue = get_skybox()
Parameters
- None
Returns
integer
C Prototype
s8 get_skybox(void);
set_override_skybox
Description
Sets the override skybox
Lua Example
set_override_skybox(background)
Parameters
Field | Type |
---|---|
background | integer |
Returns
- None
C Prototype
void set_override_skybox(s8 background);
get_skybox_color
Description
Gets a value of the global skybox color
Lua Example
local integerValue = get_skybox_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_skybox_color(u8 index);
set_skybox_color
Description
Sets a value of the global skybox color
Lua Example
set_skybox_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_skybox_color(u8 index, u8 value);
gfx_parse
Description
Traverses a display list. Takes a Lua function as a parameter, which is called back for each command in the display list with the parameters cmd
(display list pointer), and op
Lua Example
gfx_parse(cmd, func)
Parameters
Field | Type |
---|---|
cmd | Pointer <Gfx > |
func | Lua Function () |
Returns
- None
C Prototype
void gfx_parse(Gfx *cmd, LuaFunction func);
gfx_get_op
Description
Gets the op of the display list command
Lua Example
local integerValue = gfx_get_op(cmd)
Parameters
Field | Type |
---|---|
cmd | Pointer <Gfx > |
Returns
integer
C Prototype
u32 gfx_get_op(Gfx *cmd);
gfx_get_display_list
Description
Gets the display list from a display list command if it has the op G_DL
Lua Example
local PointerValue = gfx_get_display_list(cmd)
Parameters
Field | Type |
---|---|
cmd | Pointer <Gfx > |
Returns
Pointer
<Gfx
>
C Prototype
Gfx *gfx_get_display_list(Gfx *cmd);
gfx_get_vertex_buffer
Description
Gets the vertex buffer from a display list command if it has the op G_VTX
Lua Example
local PointerValue = gfx_get_vertex_buffer(cmd)
Parameters
Field | Type |
---|---|
cmd | Pointer <Gfx > |
Returns
Pointer
<Vtx
>
C Prototype
Vtx *gfx_get_vertex_buffer(Gfx *cmd);
gfx_get_vertex_count
Description
Gets the number of vertices from a display list command if it has the op G_VTX
Lua Example
local integerValue = gfx_get_vertex_count(cmd)
Parameters
Field | Type |
---|---|
cmd | Pointer <Gfx > |
Returns
integer
C Prototype
u16 gfx_get_vertex_count(Gfx *cmd);
gfx_get_length
Description
Gets the max length of a display list
Lua Example
local integerValue = gfx_get_length(gfx)
Parameters
Field | Type |
---|---|
gfx | Pointer <Gfx > |
Returns
integer
C Prototype
u32 gfx_get_length(Gfx *gfx);
gfx_get_command
Description
Gets a command of a display list at position offset
Lua Example
local PointerValue = gfx_get_command(gfx, offset)
Parameters
Field | Type |
---|---|
gfx | Pointer <Gfx > |
offset | integer |
Returns
Pointer
<Gfx
>
C Prototype
Gfx *gfx_get_command(Gfx *gfx, u32 offset);
gfx_get_next_command
Description
Gets the next command of a given display list pointer. Intended to use in a for loop
Lua Example
local PointerValue = gfx_get_next_command(gfx)
Parameters
Field | Type |
---|---|
gfx | Pointer <Gfx > |
Returns
Pointer
<Gfx
>
C Prototype
Gfx *gfx_get_next_command(Gfx *gfx);
gfx_copy
Description
Copies length
commands from display list src
to display list dest
Lua Example
gfx_copy(dest, src, length)
Parameters
Field | Type |
---|---|
dest | Pointer <Gfx > |
src | Pointer <Gfx > |
length | integer |
Returns
- None
C Prototype
void gfx_copy(Gfx *dest, Gfx *src, u32 length);
gfx_create
Description
Creates a new named display list of length
commands
Lua Example
local PointerValue = gfx_create(name, length)
Parameters
Field | Type |
---|---|
name | string |
length | integer |
Returns
Pointer
<Gfx
>
C Prototype
Gfx *gfx_create(const char *name, u32 length);
gfx_resize
Description
Resizes a display list created by gfx_create
Lua Example
gfx_resize(gfx, newLength)
Parameters
Field | Type |
---|---|
gfx | Pointer <Gfx > |
newLength | integer |
Returns
- None
C Prototype
void gfx_resize(Gfx *gfx, u32 newLength);
gfx_delete
Description
Deletes a display list created by gfx_create
Lua Example
gfx_delete(gfx)
Parameters
Field | Type |
---|---|
gfx | Pointer <Gfx > |
Returns
- None
C Prototype
void gfx_delete(Gfx *gfx);
gfx_delete_all
Description
Deletes all display lists created by gfx_create
Lua Example
gfx_delete_all()
Parameters
- None
Returns
- None
C Prototype
void gfx_delete_all();
vtx_get_count
Description
Gets the max count of vertices of a vertex buffer
Lua Example
local integerValue = vtx_get_count(vtx)
Parameters
Field | Type |
---|---|
vtx | Pointer <Vtx > |
Returns
integer
C Prototype
u32 vtx_get_count(Vtx *vtx);
vtx_get_vertex
Description
Gets a vertex of a vertex buffer at position offset
Lua Example
local PointerValue = vtx_get_vertex(vtx, offset)
Parameters
Field | Type |
---|---|
vtx | Pointer <Vtx > |
offset | integer |
Returns
Pointer
<Vtx
>
C Prototype
Vtx *vtx_get_vertex(Vtx *vtx, u32 offset);
vtx_get_next_vertex
Description
Gets the next vertex of a given vertex pointer. Intended to use in a for loop
Lua Example
local PointerValue = vtx_get_next_vertex(vtx)
Parameters
Field | Type |
---|---|
vtx | Pointer <Vtx > |
Returns
Pointer
<Vtx
>
C Prototype
Vtx *vtx_get_next_vertex(Vtx *vtx);
vtx_copy
Description
Copies count
vertices from vertex buffer src
to vertex buffer dest
Lua Example
vtx_copy(dest, src, count)
Parameters
Field | Type |
---|---|
dest | Pointer <Vtx > |
src | Pointer <Vtx > |
count | integer |
Returns
- None
C Prototype
void vtx_copy(Vtx *dest, Vtx *src, u32 count);
vtx_create
Description
Creates a new named vertex buffer of count
vertices
Lua Example
local PointerValue = vtx_create(name, count)
Parameters
Field | Type |
---|---|
name | string |
count | integer |
Returns
Pointer
<Vtx
>
C Prototype
Vtx *vtx_create(const char *name, u32 count);
vtx_resize
Description
Resizes a vertex buffer created by vtx_create
Lua Example
vtx_resize(vtx, newCount)
Parameters
Field | Type |
---|---|
vtx | Pointer <Vtx > |
newCount | integer |
Returns
- None
C Prototype
void vtx_resize(Vtx *vtx, u32 newCount);
vtx_delete
Description
Deletes a vertex buffer created by vtx_create
Lua Example
vtx_delete(vtx)
Parameters
Field | Type |
---|---|
vtx | Pointer <Vtx > |
Returns
- None
C Prototype
void vtx_delete(Vtx *vtx);
vtx_delete_all
Description
Deletes all vertex buffers created by vtx_create
Lua Example
vtx_delete_all()
Parameters
- None
Returns
- None
C Prototype
void vtx_delete_all();
functions from smlua_level_utils.h
smlua_level_util_change_area
Description
Instantly changes the current area to areaIndex
Lua Example
smlua_level_util_change_area(areaIndex)
Parameters
Field | Type |
---|---|
areaIndex | integer |
Returns
- None
C Prototype
void smlua_level_util_change_area(s32 areaIndex);
smlua_level_util_get_info
Description
Gets information on a custom level from levelNum
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)
Parameters
Field | Type |
---|---|
levelNum | integer |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);
smlua_level_util_get_info_from_short_name
Description
Gets information on a custom level from shortName
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)
Parameters
Field | Type |
---|---|
shortName | string |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);
smlua_level_util_get_info_from_course_num
Description
Gets information on a custom level from courseNum
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);
level_register
Description
Registers a fully custom level. Level ID begins at 50
Lua Example
local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)
Parameters
Field | Type |
---|---|
scriptEntryName | string |
courseNum | integer |
fullName | string |
shortName | string |
acousticReach | integer |
echoLevel1 | integer |
echoLevel2 | integer |
echoLevel3 | integer |
Returns
integer
C Prototype
s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);
level_is_vanilla_level
Description
Checks if levelNum
is a vanilla level
Lua Example
local booleanValue = level_is_vanilla_level(levelNum)
Parameters
Field | Type |
---|---|
levelNum | integer |
Returns
boolean
C Prototype
bool level_is_vanilla_level(s16 levelNum);
warp_to_warpnode
Description
Warps to aWarpId
of aArea
in aLevel
during aAct
Lua Example
local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)
Parameters
Field | Type |
---|---|
aLevel | integer |
aArea | integer |
aAct | integer |
aWarpId | integer |
Returns
boolean
C Prototype
bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);
warp_to_level
Description
Warps to aArea
of aLevel
in aAct
Lua Example
local booleanValue = warp_to_level(aLevel, aArea, aAct)
Parameters
Field | Type |
---|---|
aLevel | integer |
aArea | integer |
aAct | integer |
Returns
boolean
C Prototype
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
warp_restart_level
Description
Restarts the current level
Lua Example
local booleanValue = warp_restart_level()
Parameters
- None
Returns
boolean
C Prototype
bool warp_restart_level(void);
warp_to_start_level
Description
Warps to the start level (Castle Grounds by default)
Lua Example
local booleanValue = warp_to_start_level()
Parameters
- None
Returns
boolean
C Prototype
bool warp_to_start_level(void);
warp_exit_level
Description
Exits the current level after aDelay
Lua Example
local booleanValue = warp_exit_level(aDelay)
Parameters
Field | Type |
---|---|
aDelay | integer |
Returns
boolean
C Prototype
bool warp_exit_level(s32 aDelay);
warp_to_castle
Description
Warps back to the castle from aLevel
Lua Example
local booleanValue = warp_to_castle(aLevel)
Parameters
Field | Type |
---|---|
aLevel | integer |
Returns
boolean
C Prototype
bool warp_to_castle(s32 aLevel);
functions from smlua_misc_utils.h
get_network_area_timer
Description
Gets the current area's networked timer
Lua Example
local integerValue = get_network_area_timer()
Parameters
- None
Returns
integer
C Prototype
u32 get_network_area_timer(void);
get_area_update_counter
Description
Gets the area update counter incremented when objects are updated
Lua Example
local integerValue = get_area_update_counter()
Parameters
- None
Returns
integer
C Prototype
u16 get_area_update_counter(void);
get_temp_s32_pointer
Description
Returns a temporary signed 32-bit integer pointer with its value set to initialValue
Lua Example
local PointerValue = get_temp_s32_pointer(initialValue)
Parameters
Field | Type |
---|---|
initialValue | integer |
Returns
Pointer
<integer
>
C Prototype
s32* get_temp_s32_pointer(s32 initialValue);
deref_s32_pointer
Description
Gets the signed 32-bit integer value from pointer
Lua Example
local integerValue = deref_s32_pointer(pointer)
Parameters
Field | Type |
---|---|
pointer | Pointer <integer > |
Returns
integer
C Prototype
s32 deref_s32_pointer(s32* pointer);
djui_popup_create_global
Description
Creates a DJUI popup that is broadcasted to every client
Lua Example
djui_popup_create_global(message, lines)
Parameters
Field | Type |
---|---|
message | string |
lines | integer |
Returns
- None
C Prototype
void djui_popup_create_global(const char* message, int lines);
djui_is_popup_disabled
Description
Returns if popups are disabled
Lua Example
local booleanValue = djui_is_popup_disabled()
Parameters
- None
Returns
boolean
C Prototype
bool djui_is_popup_disabled(void);
djui_set_popup_disabled_override
Description
Sets if popups are disabled
Lua Example
djui_set_popup_disabled_override(value)
Parameters
Field | Type |
---|---|
value | boolean |
Returns
- None
C Prototype
void djui_set_popup_disabled_override(bool value);
djui_reset_popup_disabled_override
Description
Resets if popups are disabled
Lua Example
djui_reset_popup_disabled_override()
Parameters
- None
Returns
- None
C Prototype
void djui_reset_popup_disabled_override(void);
djui_is_playerlist_open
Description
Checks if the DJUI playerlist is open
Lua Example
local booleanValue = djui_is_playerlist_open()
Parameters
- None
Returns
boolean
C Prototype
bool djui_is_playerlist_open(void);
djui_attempting_to_open_playerlist
Description
Checks if the DJUI playerlist is attempting to be opened
Lua Example
local booleanValue = djui_attempting_to_open_playerlist()
Parameters
- None
Returns
boolean
C Prototype
bool djui_attempting_to_open_playerlist(void);
djui_get_playerlist_page_index
Description
Gets the DJUI playerlist's page index
Lua Example
local integerValue = djui_get_playerlist_page_index()
Parameters
- None
Returns
integer
C Prototype
u8 djui_get_playerlist_page_index(void);
djui_menu_get_font
Description
Gets the DJUI menu font
Lua Example
local enumValue = djui_menu_get_font()
Parameters
- None
Returns
C Prototype
enum DjuiFontType djui_menu_get_font(void);
djui_menu_get_theme
Description
Gets the DJUI menu theme
Lua Example
local DjuiThemeValue = djui_menu_get_theme()
Parameters
- None
Returns
C Prototype
struct DjuiTheme* djui_menu_get_theme(void);
get_dialog_box_state
Description
Gets the current state of the dialog box
Lua Example
local integerValue = get_dialog_box_state()
Parameters
- None
Returns
integer
C Prototype
s8 get_dialog_box_state(void);
get_dialog_id
Description
Gets the current dialog box ID
Lua Example
local integerValue = get_dialog_id()
Parameters
- None
Returns
integer
C Prototype
s16 get_dialog_id(void);
get_last_star_or_key
Description
Gets if the last objective collected was a star (0) or a key (1)
Lua Example
local integerValue = get_last_star_or_key()
Parameters
- None
Returns
integer
C Prototype
u8 get_last_star_or_key(void);
set_last_star_or_key
Description
Sets if the last objective collected was a star (0) or a key (1)
Lua Example
set_last_star_or_key(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void set_last_star_or_key(u8 value);
get_last_completed_course_num
Description
Gets the last course a star or key was collected in
Lua Example
local integerValue = get_last_completed_course_num()
Parameters
- None
Returns
integer
C Prototype
u8 get_last_completed_course_num(void);
set_last_completed_course_num
Description
Sets the last course a star or key was collected in
Lua Example
set_last_completed_course_num(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
- None
C Prototype
void set_last_completed_course_num(u8 courseNum);
get_last_completed_star_num
Description
Gets the last collected star's number (1-7)
Lua Example
local integerValue = get_last_completed_star_num()
Parameters
- None
Returns
integer
C Prototype
u8 get_last_completed_star_num(void);
set_last_completed_star_num
Description
Sets the last collected star's number (1-7)
Lua Example
set_last_completed_star_num(starNum)
Parameters
Field | Type |
---|---|
starNum | integer |
Returns
- None
C Prototype
void set_last_completed_star_num(u8 starNum);
get_got_file_coin_hi_score
Description
Checks if the save file's coin "HI SCORE" was obtained with the last star or key collection
Lua Example
local booleanValue = get_got_file_coin_hi_score()
Parameters
- None
Returns
boolean
C Prototype
bool get_got_file_coin_hi_score(void);
set_got_file_coin_hi_score
Description
Sets if the save file's coin "HI SCORE" was obtained with the last star or key collection
Lua Example
set_got_file_coin_hi_score(value)
Parameters
Field | Type |
---|---|
value | boolean |
Returns
- None
C Prototype
void set_got_file_coin_hi_score(bool value);
get_save_file_modified
Description
Checks if the save file has been modified without saving
Lua Example
local booleanValue = get_save_file_modified()
Parameters
- None
Returns
boolean
C Prototype
bool get_save_file_modified(void);
set_save_file_modified
Description
Sets if the save file has been modified without saving
Lua Example
set_save_file_modified(value)
Parameters
Field | Type |
---|---|
value | boolean |
Returns
- None
C Prototype
void set_save_file_modified(bool value);
hud_hide
Description
Hides the HUD
Lua Example
hud_hide()
Parameters
- None
Returns
- None
C Prototype
void hud_hide(void);
hud_show
Description
Shows the HUD
Lua Example
hud_show()
Parameters
- None
Returns
- None
C Prototype
void hud_show(void);
hud_is_hidden
Description
Checks if the HUD is hidden
Lua Example
local booleanValue = hud_is_hidden()
Parameters
- None
Returns
boolean
C Prototype
bool hud_is_hidden(void);
hud_get_value
Description
Gets a HUD display value
Lua Example
local integerValue = hud_get_value(type)
Parameters
Field | Type |
---|---|
type | enum HudDisplayValue |
Returns
integer
C Prototype
s32 hud_get_value(enum HudDisplayValue type);
hud_set_value
Description
Sets a HUD display value
Lua Example
hud_set_value(type, value)
Parameters
Field | Type |
---|---|
type | enum HudDisplayValue |
value | integer |
Returns
- None
C Prototype
void hud_set_value(enum HudDisplayValue type, s32 value);
hud_render_power_meter
Description
Renders a power meter on the HUD
Lua Example
hud_render_power_meter(health, x, y, width, height)
Parameters
Field | Type |
---|---|
health | integer |
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height);
hud_render_power_meter_interpolated
Description
Renders an interpolated power meter on the HUD
Lua Example
hud_render_power_meter_interpolated(health, prevX, prevY, prevWidth, prevHeight, x, y, width, height)
Parameters
Field | Type |
---|---|
health | integer |
prevX | number |
prevY | number |
prevWidth | number |
prevHeight | number |
x | number |
y | number |
width | number |
height | number |
Returns
- None
C Prototype
void hud_render_power_meter_interpolated(s32 health, f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);
hud_get_flash
Description
Gets if the star counter on the HUD should flash
Lua Example
local integerValue = hud_get_flash()
Parameters
- None
Returns
integer
C Prototype
s8 hud_get_flash(void);
hud_set_flash
Description
Sets if the star counter on the HUD should flash
Lua Example
hud_set_flash(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void hud_set_flash(s8 value);
is_game_paused
Description
Checks if the game is paused
Lua Example
local booleanValue = is_game_paused()
Parameters
- None
Returns
boolean
C Prototype
bool is_game_paused(void);
is_transition_playing
Description
Checks if a screen transition is playing
Lua Example
local booleanValue = is_transition_playing()
Parameters
- None
Returns
boolean
C Prototype
bool is_transition_playing(void);
allocate_mario_action
Description
Allocates an action ID with bitwise flags
Lua Example
local integerValue = allocate_mario_action(actFlags)
Parameters
Field | Type |
---|---|
actFlags | integer |
Returns
integer
C Prototype
u32 allocate_mario_action(u32 actFlags);
get_hand_foot_pos_x
Description
Gets the X coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen
Lua Example
local numberValue = get_hand_foot_pos_x(m, index)
Parameters
Field | Type |
---|---|
m | MarioState |
index | integer |
Returns
number
C Prototype
f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);
get_hand_foot_pos_y
Description
Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but It is important to note that the positions are not updated off-screen
Lua Example
local numberValue = get_hand_foot_pos_y(m, index)
Parameters
Field | Type |
---|---|
m | MarioState |
index | integer |
Returns
number
C Prototype
f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);
get_hand_foot_pos_z
Description
Gets the Z coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen
Lua Example
local numberValue = get_hand_foot_pos_z(m, index)
Parameters
Field | Type |
---|---|
m | MarioState |
index | integer |
Returns
number
C Prototype
f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
get_mario_anim_part_pos
Description
Retrieves the animated part position associated to animPart
from the MarioState m
and stores it into pos
. Returns true
on success or false
on failure
Lua Example
local booleanValue = get_mario_anim_part_pos(m, animPart, pos)
Parameters
Field | Type |
---|---|
m | MarioState |
animPart | integer |
pos | Vec3f |
Returns
boolean
C Prototype
bool get_mario_anim_part_pos(struct MarioState *m, u32 animPart, Vec3f pos);
get_current_save_file_num
Description
Gets the current save file number (1-indexed)
Lua Example
local integerValue = get_current_save_file_num()
Parameters
- None
Returns
integer
C Prototype
s16 get_current_save_file_num(void);
save_file_get_using_backup_slot
Description
Checks if the save file is using its backup slot
Lua Example
local booleanValue = save_file_get_using_backup_slot()
Parameters
- None
Returns
boolean
C Prototype
bool save_file_get_using_backup_slot(void);
save_file_set_using_backup_slot
Description
Sets if the save file should use its backup slot
Lua Example
save_file_set_using_backup_slot(usingBackupSlot)
Parameters
Field | Type |
---|---|
usingBackupSlot | boolean |
Returns
- None
C Prototype
void save_file_set_using_backup_slot(bool usingBackupSlot);
movtexqc_register
Description
Registers a custom moving texture entry (used for vanilla water boxes)
Lua Example
movtexqc_register(name, level, area, type)
Parameters
Field | Type |
---|---|
name | string |
level | integer |
area | integer |
type | integer |
Returns
- None
C Prototype
void movtexqc_register(const char* name, s16 level, s16 area, s16 type);
get_water_level
Description
Gets the water level in an area corresponding to index
(0-indexed)
Lua Example
local integerValue = get_water_level(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
s16 get_water_level(u8 index);
set_water_level
Description
Sets the water level in an area corresponding to index
(0-indexed)
Lua Example
set_water_level(index, height, sync)
Parameters
Field | Type |
---|---|
index | integer |
height | integer |
sync | boolean |
Returns
- None
C Prototype
void set_water_level(u8 index, s16 height, bool sync);
course_is_main_course
Description
Checks if a course is a main course and not the castle or secret levels
Lua Example
local booleanValue = course_is_main_course(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
boolean
C Prototype
bool course_is_main_course(u16 courseNum);
get_ttc_speed_setting
Description
Gets TTC's speed setting
Lua Example
local integerValue = get_ttc_speed_setting()
Parameters
- None
Returns
integer
C Prototype
s16 get_ttc_speed_setting(void);
set_ttc_speed_setting
Description
Sets TTC's speed setting (TTC_SPEED_*)
Lua Example
set_ttc_speed_setting(speed)
Parameters
Field | Type |
---|---|
speed | integer |
Returns
- None
C Prototype
void set_ttc_speed_setting(s16 speed);
get_time
Description
Gets the Unix Timestamp
Lua Example
local integerValue = get_time()
Parameters
- None
Returns
integer
C Prototype
s64 get_time(void);
get_date_and_time
Description
Gets the system clock's date and time
Lua Example
local DateTimeValue = get_date_and_time()
Parameters
- None
Returns
C Prototype
struct DateTime* get_date_and_time(void);
get_envfx
Description
Gets the non overridden environment effect (e.g. snow)
Lua Example
local integerValue = get_envfx()
Parameters
- None
Returns
integer
C Prototype
u16 get_envfx(void);
set_override_envfx
Description
Sets the override environment effect (e.g. snow)
Lua Example
set_override_envfx(envfx)
Parameters
Field | Type |
---|---|
envfx | integer |
Returns
- None
C Prototype
void set_override_envfx(s32 envfx);
get_global_timer
Description
Gets the global timer that has been ticking at 30 frames per second since game boot
Lua Example
local integerValue = get_global_timer()
Parameters
- None
Returns
integer
C Prototype
u32 get_global_timer(void);
get_dialog_response
Description
Gets the choice selected inside of a dialog box (0-1)
Lua Example
local integerValue = get_dialog_response()
Parameters
- None
Returns
integer
C Prototype
s32 get_dialog_response(void);
get_local_discord_id
Description
Gets the local discord ID if it isn't disabled, otherwise "0" is returned
Lua Example
local stringValue = get_local_discord_id()
Parameters
- None
Returns
string
C Prototype
const char* get_local_discord_id(void);
get_coopnet_id
Description
Gets the CoopNet ID of a player with localIndex
if CoopNet is being used and the player is connected, otherwise "-1" is returned
Lua Example
local stringValue = get_coopnet_id(localIndex)
Parameters
Field | Type |
---|---|
localIndex | integer |
Returns
string
C Prototype
const char* get_coopnet_id(s8 localIndex);
get_volume_master
Description
Gets the master volume level
Lua Example
local numberValue = get_volume_master()
Parameters
- None
Returns
number
C Prototype
f32 get_volume_master(void);
get_volume_level
Description
Gets the volume level of music
Lua Example
local numberValue = get_volume_level()
Parameters
- None
Returns
number
C Prototype
f32 get_volume_level(void);
get_volume_sfx
Description
Gets the volume level of sound effects
Lua Example
local numberValue = get_volume_sfx()
Parameters
- None
Returns
number
C Prototype
f32 get_volume_sfx(void);
get_volume_env
Description
Gets the volume level of environment sounds effects
Lua Example
local numberValue = get_volume_env()
Parameters
- None
Returns
number
C Prototype
f32 get_volume_env(void);
set_volume_master
Description
Sets the master volume level
Lua Example
set_volume_master(volume)
Parameters
Field | Type |
---|---|
volume | number |
Returns
- None
C Prototype
void set_volume_master(f32 volume);
set_volume_level
Description
Sets the volume level of music
Lua Example
set_volume_level(volume)
Parameters
Field | Type |
---|---|
volume | number |
Returns
- None
C Prototype
void set_volume_level(f32 volume);
set_volume_sfx
Description
Sets the volume level of sound effects
Lua Example
set_volume_sfx(volume)
Parameters
Field | Type |
---|---|
volume | number |
Returns
- None
C Prototype
void set_volume_sfx(f32 volume);
set_volume_env
Description
Sets the volume level of environment sounds effects
Lua Example
set_volume_env(volume)
Parameters
Field | Type |
---|---|
volume | number |
Returns
- None
C Prototype
void set_volume_env(f32 volume);
get_environment_region
Description
Gets an environment region (gas/water boxes) height value
Lua Example
local integerValue = get_environment_region(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
s16 get_environment_region(u8 index);
set_environment_region
Description
Sets an environment region (gas/water boxes) height value
Lua Example
set_environment_region(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_environment_region(u8 index, s16 value);
mod_file_exists
Description
Checks if a file exists inside of a mod
Lua Example
local booleanValue = mod_file_exists(filename)
Parameters
Field | Type |
---|---|
filename | string |
Returns
boolean
C Prototype
bool mod_file_exists(const char* filename);
get_active_mod
Description
Gets the mod currently being processed
Lua Example
local ModValue = get_active_mod()
Parameters
- None
Returns
C Prototype
struct Mod* get_active_mod(void);
set_window_title
Description
Sets the window title to a custom title
Lua Example
set_window_title(title)
Parameters
Field | Type |
---|---|
title | string |
Returns
- None
C Prototype
void set_window_title(const char* title);
reset_window_title
Description
Resets the window title
Lua Example
reset_window_title()
Parameters
- None
Returns
- None
C Prototype
void reset_window_title(void);
get_os_name
Description
Gets the name of the operating system the game is running on
Lua Example
local stringValue = get_os_name()
Parameters
- None
Returns
string
C Prototype
const char* get_os_name(void);
geo_get_current_root
Description
Gets the current GraphNodeRoot
Lua Example
local GraphNodeRootValue = geo_get_current_root()
Parameters
- None
Returns
C Prototype
struct GraphNodeRoot* geo_get_current_root(void);
geo_get_current_master_list
Description
Gets the current GraphNodeMasterList
Lua Example
local GraphNodeMasterListValue = geo_get_current_master_list()
Parameters
- None
Returns
C Prototype
struct GraphNodeMasterList* geo_get_current_master_list(void);
geo_get_current_perspective
Description
Gets the current GraphNodePerspective
Lua Example
local GraphNodePerspectiveValue = geo_get_current_perspective()
Parameters
- None
Returns
C Prototype
struct GraphNodePerspective* geo_get_current_perspective(void);
geo_get_current_camera
Description
Gets the current GraphNodeCamera
Lua Example
local GraphNodeCameraValue = geo_get_current_camera()
Parameters
- None
Returns
C Prototype
struct GraphNodeCamera* geo_get_current_camera(void);
geo_get_current_held_object
Description
Gets the current GraphNodeHeldObject
Lua Example
local GraphNodeHeldObjectValue = geo_get_current_held_object()
Parameters
- None
Returns
C Prototype
struct GraphNodeHeldObject* geo_get_current_held_object(void);
functions from smlua_model_utils.h
smlua_model_util_get_id
Description
Gets the extended model ID for the name
of a GeoLayout
Lua Example
local enumValue = smlua_model_util_get_id(name)
Parameters
Field | Type |
---|---|
name | string |
Returns
C Prototype
enum ModelExtendedId smlua_model_util_get_id(const char* name);
functions from smlua_obj_utils.h
spawn_sync_object
Description
Spawns a synchronized object in at x
, y
, and z
as a child object of the local Mario with his rotation. You can change the fields of the object in objSetupFunction
Lua Example
local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
modelId | enum ModelExtendedId |
x | number |
y | number |
z | number |
objSetupFunction | Lua Function () |
Returns
C Prototype
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
spawn_non_sync_object
Description
Spawns a synchronized object in at x
, y
, and z
as a child object of the local Mario with his rotation. You can change the fields of the object in objSetupFunction
Lua Example
local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
modelId | enum ModelExtendedId |
x | number |
y | number |
z | number |
objSetupFunction | Lua Function () |
Returns
C Prototype
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
obj_has_behavior_id
Description
Checks if an object has behaviorId
Lua Example
local integerValue = obj_has_behavior_id(o, behaviorId)
Parameters
Field | Type |
---|---|
o | Object |
behaviorId | enum BehaviorId |
Returns
integer
C Prototype
s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);
obj_has_model_extended
Description
Checks if an object's model is equal to modelId
Lua Example
local integerValue = obj_has_model_extended(o, modelId)
Parameters
Field | Type |
---|---|
o | Object |
modelId | enum ModelExtendedId |
Returns
integer
C Prototype
s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);
obj_get_model_id_extended
Description
Returns an object's extended model id
Lua Example
local enumValue = obj_get_model_id_extended(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
C Prototype
enum ModelExtendedId obj_get_model_id_extended(struct Object *o);
obj_set_model_extended
Description
Sets an object's model to modelId
Lua Example
obj_set_model_extended(o, modelId)
Parameters
Field | Type |
---|---|
o | Object |
modelId | enum ModelExtendedId |
Returns
- None
C Prototype
void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);
get_trajectory
Description
Gets a trajectory by name
Lua Example
local PointerValue = get_trajectory(name)
Parameters
Field | Type |
---|---|
name | string |
Returns
Pointer
<Trajectory
>
C Prototype
Trajectory* get_trajectory(const char* name);
geo_get_current_object
Description
When used in a geo function, retrieve the current processed object
Lua Example
local ObjectValue = geo_get_current_object()
Parameters
- None
Returns
C Prototype
struct Object *geo_get_current_object(void);
get_current_object
Description
Gets the object currently being processed
Lua Example
local ObjectValue = get_current_object()
Parameters
- None
Returns
C Prototype
struct Object *get_current_object(void);
get_dialog_object
Description
Gets the NPC object Mario is talking to
Lua Example
local ObjectValue = get_dialog_object()
Parameters
- None
Returns
C Prototype
struct Object *get_dialog_object(void);
get_cutscene_focus
Description
Gets the cutscene focus object
Lua Example
local ObjectValue = get_cutscene_focus()
Parameters
- None
Returns
C Prototype
struct Object *get_cutscene_focus(void);
get_secondary_camera_focus
Description
Gets the secondary camera focus object
Lua Example
local ObjectValue = get_secondary_camera_focus()
Parameters
- None
Returns
C Prototype
struct Object *get_secondary_camera_focus(void);
set_cutscene_focus
Description
Sets the cutscene focus object
Lua Example
local voidValue = set_cutscene_focus(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
void *
C Prototype
void *set_cutscene_focus(struct Object *o);
set_secondary_camera_focus
Description
Sets the secondary camera focus object
Lua Example
local voidValue = set_secondary_camera_focus(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
void *
C Prototype
void *set_secondary_camera_focus(struct Object *o);
obj_get_first
Description
Gets the first object in an object list
Lua Example
local ObjectValue = obj_get_first(objList)
Parameters
Field | Type |
---|---|
objList | enum ObjectList |
Returns
C Prototype
struct Object *obj_get_first(enum ObjectList objList);
obj_get_first_with_behavior_id
Description
Gets the first object loaded with behaviorId
Lua Example
local ObjectValue = obj_get_first_with_behavior_id(behaviorId)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);
obj_get_first_with_behavior_id_and_field_s32
Description
Gets the first object loaded with behaviorId
and object signed 32-bit integer field (look in object_fields.h
to get the index of a field)
Lua Example
local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
fieldIndex | integer |
value | integer |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);
obj_get_first_with_behavior_id_and_field_f32
Description
Gets the first object loaded with behaviorId
and object float field (look in object_fields.h
to get the index of a field)
Lua Example
local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
fieldIndex | integer |
value | number |
Returns
C Prototype
struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);
obj_get_next
Description
Gets the next object in an object list
Lua Example
local ObjectValue = obj_get_next(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
C Prototype
struct Object *obj_get_next(struct Object *o);
obj_get_next_with_same_behavior_id
Description
Gets the next object loaded with the same behavior ID
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id(struct Object *o);
obj_get_next_with_same_behavior_id_and_field_s32
Description
Gets the next object loaded with the same behavior ID and object signed 32-bit integer field (look in object_fields.h
to get the index of a field)
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | integer |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);
obj_get_next_with_same_behavior_id_and_field_f32
Description
Gets the next object loaded with the same behavior ID and object float field (look in object_fields.h
to get the index of a field)
Lua Example
local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | number |
Returns
C Prototype
struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);
obj_get_nearest_object_with_behavior_id
Description
Gets the nearest object with behaviorId
to o
Lua Example
local ObjectValue = obj_get_nearest_object_with_behavior_id(o, behaviorId)
Parameters
Field | Type |
---|---|
o | Object |
behaviorId | enum BehaviorId |
Returns
C Prototype
struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);
obj_count_objects_with_behavior_id
Description
Counts every object with behaviorId
Lua Example
local integerValue = obj_count_objects_with_behavior_id(behaviorId)
Parameters
Field | Type |
---|---|
behaviorId | enum BehaviorId |
Returns
integer
C Prototype
s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);
obj_get_collided_object
Description
Gets the corresponding collided object to an index from o
Lua Example
local ObjectValue = obj_get_collided_object(o, index)
Parameters
Field | Type |
---|---|
o | Object |
index | integer |
Returns
C Prototype
struct Object *obj_get_collided_object(struct Object *o, s16 index);
obj_get_field_u32
Description
Gets the unsigned 32-bit integer value from the field corresponding to fieldIndex
Lua Example
local integerValue = obj_get_field_u32(o, fieldIndex)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
Returns
integer
C Prototype
u32 obj_get_field_u32(struct Object *o, s32 fieldIndex);
obj_get_field_s32
Description
Gets the signed 32-bit integer value from the field corresponding to fieldIndex
Lua Example
local integerValue = obj_get_field_s32(o, fieldIndex)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
Returns
integer
C Prototype
s32 obj_get_field_s32(struct Object *o, s32 fieldIndex);
obj_get_field_f32
Description
Sets the float value from the field corresponding to fieldIndex
Lua Example
local numberValue = obj_get_field_f32(o, fieldIndex)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
Returns
number
C Prototype
f32 obj_get_field_f32(struct Object *o, s32 fieldIndex);
obj_get_field_s16
Description
Gets the signed 32-bit integer value from the sub field corresponding to fieldSubIndex
from the field corresponding to fieldIndex
Lua Example
local integerValue = obj_get_field_s16(o, fieldIndex, fieldSubIndex)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
fieldSubIndex | integer |
Returns
integer
C Prototype
s16 obj_get_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex);
obj_set_field_u32
Description
Sets the unsigned 32-bit integer value from the field corresponding to fieldIndex
Lua Example
obj_set_field_u32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | integer |
Returns
- None
C Prototype
void obj_set_field_u32(struct Object *o, s32 fieldIndex, u32 value);
obj_set_field_s32
Description
Sets the signed 32-bit integer value from the field corresponding to fieldIndex
Lua Example
obj_set_field_s32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | integer |
Returns
- None
C Prototype
void obj_set_field_s32(struct Object *o, s32 fieldIndex, s32 value);
obj_set_field_f32
Description
Sets the float value from the field corresponding to fieldIndex
Lua Example
obj_set_field_f32(o, fieldIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
value | number |
Returns
- None
C Prototype
void obj_set_field_f32(struct Object *o, s32 fieldIndex, f32 value);
obj_set_field_s16
Description
Sets the signed 32-bit integer value from the sub field corresponding to fieldSubIndex
from the field corresponding to fieldIndex
Lua Example
obj_set_field_s16(o, fieldIndex, fieldSubIndex, value)
Parameters
Field | Type |
---|---|
o | Object |
fieldIndex | integer |
fieldSubIndex | integer |
value | integer |
Returns
- None
C Prototype
void obj_set_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex, s16 value);
obj_get_temp_spawn_particles_info
Description
Returns a temporary particle spawn info pointer with its model loaded in from modelId
Lua Example
local SpawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)
Parameters
Field | Type |
---|---|
modelId | enum ModelExtendedId |
Returns
C Prototype
struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);
get_temp_object_hitbox
Description
Returns a temporary object hitbox pointer
Lua Example
local ObjectHitboxValue = get_temp_object_hitbox()
Parameters
- None
Returns
C Prototype
struct ObjectHitbox* get_temp_object_hitbox(void);
obj_is_attackable
Description
Checks if o
is attackable
Lua Example
local booleanValue = obj_is_attackable(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_attackable(struct Object *o);
obj_is_breakable_object
Description
Checks if o
is breakable
Lua Example
local booleanValue = obj_is_breakable_object(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_breakable_object(struct Object *o);
obj_is_bully
Description
Checks if o
is a Bully
Lua Example
local booleanValue = obj_is_bully(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_bully(struct Object *o);
obj_is_coin
Description
Checks if o
is a coin
Lua Example
local booleanValue = obj_is_coin(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_coin(struct Object *o);
obj_is_exclamation_box
Description
Checks if o
is an exclamation box
Lua Example
local booleanValue = obj_is_exclamation_box(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_exclamation_box(struct Object *o);
obj_is_grabbable
Description
Checks if o
is grabbable
Lua Example
local booleanValue = obj_is_grabbable(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_grabbable(struct Object *o);
obj_is_mushroom_1up
Description
Checks if o
is a 1-Up Mushroom
Lua Example
local booleanValue = obj_is_mushroom_1up(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_mushroom_1up(struct Object *o);
obj_is_secret
Description
Checks if o
is a secret
Lua Example
local booleanValue = obj_is_secret(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_secret(struct Object *o);
obj_is_valid_for_interaction
Description
Checks if o
is activated, tangible, and interactible
Lua Example
local booleanValue = obj_is_valid_for_interaction(o)
Parameters
Field | Type |
---|---|
o | Object |
Returns
boolean
C Prototype
bool obj_is_valid_for_interaction(struct Object *o);
obj_check_hitbox_overlap
Description
Checks if o1
's hitbox is colliding with o2
's hitbox
Lua Example
local booleanValue = obj_check_hitbox_overlap(o1, o2)
Parameters
Field | Type |
---|---|
o1 | Object |
o2 | Object |
Returns
boolean
C Prototype
bool obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);
obj_check_overlap_with_hitbox_params
Description
Checks if o
's hitbox is colliding with the parameters of a hitbox
Lua Example
local booleanValue = obj_check_overlap_with_hitbox_params(o, x, y, z, h, r, d)
Parameters
Field | Type |
---|---|
o | Object |
x | number |
y | number |
z | number |
h | number |
r | number |
d | number |
Returns
boolean
C Prototype
bool obj_check_overlap_with_hitbox_params(struct Object *o, f32 x, f32 y, f32 z, f32 h, f32 r, f32 d);
obj_set_vel
Description
Sets an object's velocity to vx
, vy
, and vz
Lua Example
obj_set_vel(o, vx, vy, vz)
Parameters
Field | Type |
---|---|
o | Object |
vx | number |
vy | number |
vz | number |
Returns
- None
C Prototype
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);
obj_move_xyz
Description
Moves the object in the direction of dx
, dy
, and dz
Lua Example
obj_move_xyz(o, dx, dy, dz)
Parameters
Field | Type |
---|---|
o | Object |
dx | number |
dy | number |
dz | number |
Returns
- None
C Prototype
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
set_whirlpools
Description
Sets the parameters of one of the two whirlpools (0-indexed) in an area
Lua Example
set_whirlpools(x, y, z, strength, area, index)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
strength | integer |
area | integer |
index | integer |
Returns
- None
C Prototype
void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);
functions from smlua_text_utils.h
smlua_text_utils_reset_all
Description
Resets every modified dialog back to vanilla
Lua Example
smlua_text_utils_reset_all()
Parameters
- None
Returns
- None
C Prototype
void smlua_text_utils_reset_all(void);
smlua_text_utils_dialog_replace
Description
Replaces dialogId
with a custom one
Lua Example
smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)
Parameters
Field | Type |
---|---|
dialogId | enum DialogId |
unused | integer |
linesPerBox | integer |
leftOffset | integer |
width | integer |
str | string |
Returns
- None
C Prototype
void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);
smlua_text_utils_course_acts_replace
Description
Replaces the act names of courseNum
Lua Example
smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)
Parameters
Field | Type |
---|---|
courseNum | integer |
courseName | string |
act1 | string |
act2 | string |
act3 | string |
act4 | string |
act5 | string |
act6 | string |
Returns
- None
C Prototype
void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);
smlua_text_utils_secret_star_replace
Description
Replaces the secret star course name of courseNum
with courseName
Lua Example
smlua_text_utils_secret_star_replace(courseNum, courseName)
Parameters
Field | Type |
---|---|
courseNum | integer |
courseName | string |
Returns
- None
C Prototype
void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);
smlua_text_utils_course_name_replace
Description
Replaces the name of courseNum
with name
Lua Example
smlua_text_utils_course_name_replace(courseNum, name)
Parameters
Field | Type |
---|---|
courseNum | integer |
name | string |
Returns
- None
C Prototype
void smlua_text_utils_course_name_replace(s16 courseNum, const char* name);
smlua_text_utils_course_name_get
Description
Gets the name of courseNum
Lua Example
local stringValue = smlua_text_utils_course_name_get(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
string
C Prototype
const char* smlua_text_utils_course_name_get(s16 courseNum);
smlua_text_utils_course_name_mod_index
Description
Gets the index of the mod that replaced the name of courseNum
Lua Example
local integerValue = smlua_text_utils_course_name_mod_index(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
integer
C Prototype
s32 smlua_text_utils_course_name_mod_index(s16 courseNum);
smlua_text_utils_course_name_reset
Description
Resets the name of courseNum
Lua Example
smlua_text_utils_course_name_reset(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
- None
C Prototype
void smlua_text_utils_course_name_reset(s16 courseNum);
smlua_text_utils_act_name_replace
Description
Replaces the act name of actNum
in courseNum
with name
Lua Example
smlua_text_utils_act_name_replace(courseNum, actNum, name)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
name | string |
Returns
- None
C Prototype
void smlua_text_utils_act_name_replace(s16 courseNum, u8 actNum, const char* name);
smlua_text_utils_act_name_get
Description
Gets the act name of actNum
in courseNum
Lua Example
local stringValue = smlua_text_utils_act_name_get(courseNum, actNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
Returns
string
C Prototype
const char* smlua_text_utils_act_name_get(s16 courseNum, u8 actNum);
smlua_text_utils_act_name_mod_index
Description
Gets the index of the mod that replaced the act name of actNum
in courseNum
Lua Example
local integerValue = smlua_text_utils_act_name_mod_index(courseNum, actNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
Returns
integer
C Prototype
s32 smlua_text_utils_act_name_mod_index(s16 courseNum, u8 actNum);
smlua_text_utils_act_name_reset
Description
Resets the act name of actNum
in courseNum
Lua Example
smlua_text_utils_act_name_reset(courseNum, actNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
actNum | integer |
Returns
- None
C Prototype
void smlua_text_utils_act_name_reset(s16 courseNum, u8 actNum);
smlua_text_utils_castle_secret_stars_replace
Description
Replaces the castle secret stars text with name
Lua Example
smlua_text_utils_castle_secret_stars_replace(name)
Parameters
Field | Type |
---|---|
name | string |
Returns
- None
C Prototype
void smlua_text_utils_castle_secret_stars_replace(const char* name);
smlua_text_utils_extra_text_replace
Description
Replace extra text (e.g. one of the castle's secret stars) with text
Lua Example
smlua_text_utils_extra_text_replace(index, text)
Parameters
Field | Type |
---|---|
index | integer |
text | string |
Returns
- None
C Prototype
void smlua_text_utils_extra_text_replace(s16 index, const char* text);
smlua_text_utils_get_language
Description
Gets the current language
Lua Example
local stringValue = smlua_text_utils_get_language()
Parameters
- None
Returns
string
C Prototype
const char* smlua_text_utils_get_language(void);
functions from sound_init.h
reset_volume
Description
Resets if music volume has been lowered
Lua Example
reset_volume()
Parameters
- None
Returns
- None
C Prototype
void reset_volume(void);
raise_background_noise
Description
Raises music volume back up to normal levels
Lua Example
raise_background_noise(a)
Parameters
Field | Type |
---|---|
a | integer |
Returns
- None
C Prototype
void raise_background_noise(s32 a);
lower_background_noise
Description
Lowers the volume of music by 40%
Lua Example
lower_background_noise(a)
Parameters
Field | Type |
---|---|
a | integer |
Returns
- None
C Prototype
void lower_background_noise(s32 a);
disable_background_sound
Description
Disables background soundbanks
Lua Example
disable_background_sound()
Parameters
- None
Returns
- None
C Prototype
void disable_background_sound(void);
enable_background_sound
Description
Enables background soundbanks
Lua Example
enable_background_sound()
Parameters
- None
Returns
- None
C Prototype
void enable_background_sound(void);
play_menu_sounds
Description
Play menu sounds from SOUND_MENU_FLAG_*
constants and queues rumble if SOUND_MENU_FLAG_LETGOMARIOFACE
is one of the flags
Lua Example
play_menu_sounds(soundMenuFlags)
Parameters
Field | Type |
---|---|
soundMenuFlags | integer |
Returns
- None
C Prototype
void play_menu_sounds(s16 soundMenuFlags);
play_painting_eject_sound
Description
Plays the painting eject sound effect if it has not already been played
Lua Example
play_painting_eject_sound()
Parameters
- None
Returns
- None
C Prototype
void play_painting_eject_sound(void);
play_infinite_stairs_music
Description
Plays the infinite stairs music if you're in the endless stairs room and have less than gLevelValues.infiniteStairsRequirement
stars
Lua Example
play_infinite_stairs_music()
Parameters
- None
Returns
- None
C Prototype
void play_infinite_stairs_music(void);
set_background_music
Description
Sets the background music to seqArgs
on sequence player a
with a fade in time of fadeTimer
Lua Example
set_background_music(a, seqArgs, fadeTimer)
Parameters
Field | Type |
---|---|
a | integer |
seqArgs | integer |
fadeTimer | integer |
Returns
- None
C Prototype
void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);
fadeout_music
Description
Fades out level, shell, and cap music
Lua Example
fadeout_music(fadeOutTime)
Parameters
Field | Type |
---|---|
fadeOutTime | integer |
Returns
- None
C Prototype
void fadeout_music(s16 fadeOutTime);
fadeout_level_music
Description
Fades out the level sequence player
Lua Example
fadeout_level_music(fadeTimer)
Parameters
Field | Type |
---|---|
fadeTimer | integer |
Returns
- None
C Prototype
void fadeout_level_music(s16 fadeTimer);
play_cutscene_music
Description
Plays and sets the current music to seqArgs
Lua Example
play_cutscene_music(seqArgs)
Parameters
Field | Type |
---|---|
seqArgs | integer |
Returns
- None
C Prototype
void play_cutscene_music(u16 seqArgs);
play_shell_music
Description
Plays shell music
Lua Example
play_shell_music()
Parameters
- None
Returns
- None
C Prototype
void play_shell_music(void);
stop_shell_music
Description
Stops shell music completely
Lua Example
stop_shell_music()
Parameters
- None
Returns
- None
C Prototype
void stop_shell_music(void);
play_cap_music
Description
Plays seqArgs
as cap music
Lua Example
play_cap_music(seqArgs)
Parameters
Field | Type |
---|---|
seqArgs | integer |
Returns
- None
C Prototype
void play_cap_music(u16 seqArgs);
fadeout_cap_music
Description
Fades out cap music
Lua Example
fadeout_cap_music()
Parameters
- None
Returns
- None
C Prototype
void fadeout_cap_music(void);
stop_cap_music
Description
Stops cap music completely
Lua Example
stop_cap_music()
Parameters
- None
Returns
- None
C Prototype
void stop_cap_music(void);
functions from spawn_sound.h
cur_obj_play_sound_1
Description
Plays a sound if the current object is visible
Lua Example
cur_obj_play_sound_1(soundMagic)
Parameters
Field | Type |
---|---|
soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_1(s32 soundMagic);
cur_obj_play_sound_2
Description
Plays a sound if the current object is visible and queues rumble for specific sounds
Lua Example
cur_obj_play_sound_2(soundMagic)
Parameters
Field | Type |
---|---|
soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_2(s32 soundMagic);
create_sound_spawner
Description
Create a sound spawner for objects that need a sound play once. (Breakable walls, King Bobomb exploding, etc)
Lua Example
create_sound_spawner(soundMagic)
Parameters
Field | Type |
---|---|
soundMagic | integer |
Returns
- None
C Prototype
void create_sound_spawner(s32 soundMagic);
calc_dist_to_volume_range_1
Description
Unused vanilla function, calculates a volume based on distance
. If distance
is less than 500 then 127, if distance
is greater than 1500 then 0, if distance
is between 500 and 1500 then it ranges linearly from 60 to 124. What an even more strange and confusing function
Lua Example
local integerValue = calc_dist_to_volume_range_1(distance)
Parameters
Field | Type |
---|---|
distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_1(f32 distance);
calc_dist_to_volume_range_2
Description
Unused vanilla function, calculates a volume based on distance
. If distance
is less than 1300 then 127, if distance
is greater than 2300 then 0, if distance
is between 1300 and 2300 then it ranges linearly from 60 to 127. What a strange and confusing function
Lua Example
local integerValue = calc_dist_to_volume_range_2(distance)
Parameters
Field | Type |
---|---|
distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_2(f32 distance);
functions from surface_collision.h
find_wall_collisions
Description
Detects wall collisions at a given position and adjusts the position based on the walls found. Returns the number of wall collisions detected
Lua Example
local integerValue = find_wall_collisions(colData)
Parameters
Field | Type |
---|---|
colData | WallCollisionData |
Returns
integer
C Prototype
s32 find_wall_collisions(struct WallCollisionData *colData);
find_ceil_height
Description
Finds the height of the highest ceiling above a given position (x, y, z). If no ceiling is found, returns the default height limit of gLevelValues.cellHeightLimit
(20000 by default)
Lua Example
local numberValue = find_ceil_height(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
number
C Prototype
f32 find_ceil_height(f32 x, f32 y, f32 z);
find_floor_height
Description
Finds the height of the highest floor below a given position (x, y, z). If no floor is found, returns the default floor height of gLevelValues.floorLowerLimit
(-11000 by default)
Lua Example
local numberValue = find_floor_height(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
number
C Prototype
f32 find_floor_height(f32 x, f32 y, f32 z);
find_water_level
Description
Finds the height of water at a given position (x, z), if the position is within a water region. If no water is found, returns the default height of gLevelValues.floorLowerLimit
(-11000 by default)
Lua Example
local numberValue = find_water_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
number
C Prototype
f32 find_water_level(f32 x, f32 z);
find_poison_gas_level
Description
Finds the height of the poison gas at a given position (x, z), if the position is within a gas region. If no gas is found, returns the default height of gLevelValues.floorLowerLimit
(-11000 by default)
Lua Example
local numberValue = find_poison_gas_level(x, z)
Parameters
Field | Type |
---|---|
x | number |
z | number |
Returns
number
C Prototype
f32 find_poison_gas_level(f32 x, f32 z);
set_find_wall_direction
Description
Sets whether collision finding functions should check wall directions.
Lua Example
set_find_wall_direction(dir, active, airborne)
Parameters
Field | Type |
---|---|
dir | Vec3f |
active | boolean |
airborne | boolean |
Returns
- None
C Prototype
void set_find_wall_direction(Vec3f dir, bool active, bool airborne);
closest_point_to_triangle
Description
Gets the closest point of the triangle to src
and returns it in out
.
Lua Example
closest_point_to_triangle(surf, src, out)
Parameters
Field | Type |
---|---|
surf | Surface |
src | Vec3f |
out | Vec3f |
Returns
- None
C Prototype
void closest_point_to_triangle(struct Surface* surf, Vec3f src, Vec3f out);
functions from surface_load.h
load_object_collision_model
Description
Loads the object's collision data into dynamic collision. You must run this every frame in your object's behavior loop for it to have collision
Lua Example
load_object_collision_model()
Parameters
- None
Returns
- None
C Prototype
void load_object_collision_model(void);
obj_get_surface_from_index
Description
Gets a surface corresponding to index
from the surface pool buffer
Lua Example
local SurfaceValue = obj_get_surface_from_index(o, index)
Parameters
Field | Type |
---|---|
o | Object |
index | integer |
Returns
C Prototype
struct Surface *obj_get_surface_from_index(struct Object *o, u32 index);
surface_has_force
Description
Checks if a surface has force
Lua Example
local booleanValue = surface_has_force(surfaceType)
Parameters
Field | Type |
---|---|
surfaceType | integer |
Returns
boolean
C Prototype
bool surface_has_force(s16 surfaceType);
functions from sync_object.h
sync_object_get_object
Description
Retrieves an object from a sync ID
Lua Example
local ObjectValue = sync_object_get_object(syncId)
Parameters
Field | Type |
---|---|
syncId | integer |
Returns
C Prototype
struct Object* sync_object_get_object(u32 syncId);
sync_object_is_initialized
Description
Checks if a sync object is initialized using a syncId
Lua Example
local booleanValue = sync_object_is_initialized(syncId)
Parameters
Field | Type |
---|---|
syncId | integer |
Returns
boolean
C Prototype
bool sync_object_is_initialized(u32 syncId);
sync_object_is_owned_locally
Description
Checks if a sync object is owned locally using a syncId
Lua Example
local booleanValue = sync_object_is_owned_locally(syncId)
Parameters
Field | Type |
---|---|
syncId | integer |
Returns
boolean
C Prototype
bool sync_object_is_owned_locally(u32 syncId);